- Shipped "Hello Neighbor 2" as a lighting/level artist.
- Developed complete level art for all game locations.
- Designed and implemented lighting scenarios for interior locations, ensuring alignment with art direction and technical requirements.
- Established dynamic global illumination system.
- Performed artistic research (find written descriptions and visual references).
- Mentored junior artists within the team.
- Participation in the development of VR projects: Developed interactive VR spaces, virtual tours, and showrooms for 11 residential complexes in 9 cities across Russia and Australia.
- Developed lighting scenarios that enhanced realism and immersion, utilizing techniques like HDR and physically-based rendering workflows.
- Modeled architecture and props to support interactive VR projects, ensuring optimal player navigation and experience.
- Optimized textures, geometry, shaders, and LODs to maintain performance efficiency across VR platforms
- Contributed to the development of stadium projects for the 2018 FIFA World Cup .
- Created detailed 3D models.
- Produced technical drawings and architectural layouts.