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Anastasiia Miakinina
Anastasiia Miakinina
Lighting Artist
Hilversum, Netherlands

Skills

LightingLevel ArtEnvironment Design3D ModelingArchitectural VisualizationDrawingRenderingVR

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
DaVinci Resolve
DaVinci Resolve
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Photoshop
Photoshop
Premiere
Premiere

Productions

    • Video Game
      Hello Neighbor 2
    • Year
      2022
    • Role
      Lighting/Level Artist
    • Company
      tinyBuild Games

Experience

  • Lighting/Level Artist at tinyBuild
    Hilversum, NL
    September 2021 - Present

    - Shipped "Hello Neighbor 2" as a lighting/level artist.

    - Developed complete level art for all game locations.

    - Designed and implemented lighting scenarios for interior locations, ensuring alignment with art direction and technical requirements.

    - Established dynamic global illumination system.

    - Performed artistic research (find written descriptions and visual references).

    - Mentored junior artists within the team.

  • Lighting/Level Artist at Unreal Estate
    Moscow, RU
    September 2016 - August 2021

    - Participation in the development of VR projects: Developed interactive VR spaces, virtual tours, and showrooms for 11 residential complexes in 9 cities across Russia and Australia.

    - Developed lighting scenarios that enhanced realism and immersion, utilizing techniques like HDR and physically-based rendering workflows.

    - Modeled architecture and props to support interactive VR projects, ensuring optimal player navigation and experience.

    - Optimized textures, geometry, shaders, and LODs to maintain performance efficiency across VR platforms

  • Architect at PI Arena
    Moscow, RU
    March 2015 - July 2016

    - Contributed to the development of stadium projects for the 2018 FIFA World Cup .

    - Created detailed 3D models.

    - Produced technical drawings and architectural layouts.